I did. Tower defense. I used to think about it and draw pictures of it back in the early 80s. Then tower defense games became a thing (mid 2000s I think) and I was like “woah”.
I think that intense concentration breaks reality.
I did. Tower defense. I used to think about it and draw pictures of it back in the early 80s. Then tower defense games became a thing (mid 2000s I think) and I was like “woah”.
I think that intense concentration breaks reality.
Sort of - I made a janky multiplayer game where a few players were shapeshifters and could turn into objects they found in the level, and the remaining players had to try and hunt down all the shapeshifters with firearms. The shapeshifters could only melee so the goal was to blend in as something and wait for the hunter players to walk by before you bop them. It was popular with my friends during testing but I didn’t realize it was potentially an actually good idea and thought they were just being nice.
I don’t think it was a totally original idea within the game space (I think CS 1.6 had something similar?), but at the time , it was one I personally had never seen before.
It was a few years later when Garry’s Mod had a ‘prop hunt’ mode that exploded and then I realized I kind of missed a big opportunity. That being said the game I had (poorly) constructed had similar base ideas but was very ultimately very different so even if it managed to hit it big, it wouldn’t have been the same thing really.