

Do the prosthetics make it much more difficult to act in, or does it actually help you get into the role?


Do the prosthetics make it much more difficult to act in, or does it actually help you get into the role?


Dogs generally have a good sense if something is wrong or if someone is being aggressive towards you.
You don’t have to (and shouldn’t!) make a dog “mean”, he’s perfectly capable of it if he feels something is up.


I was specifically thinking of books with sexual violence, suicide, or promoting toxic behavior, and even then it does go down to the book’s context.


It sounds kind of ridiculous but this is actually pretty smart. I’d prefer to know what my kids are diving into and maybe set up guardrails or at least warnings if something they were interested in was funky.


I’d probably argue games that ‘can’ do this well is JRPGs because they tend to be a slow burn and have a lot of small side conversations that are not directly plot related, which allows the characters and relationships to get fleshed out.
The ones that immediately come to mind are FF 8/9/10 but I’m certain there are others.
In games where the romance is like a mechanic and not a part of the story? Hmm that’s a tougher question because I think mechanics/gameification tend to ruin the human part of relationship building.
If you glance over at Mastodon, there are absolutely content creators and people trying to self-promote. I suppose they do here too on Lemmy/PieFed, but its just not as well seen.
I don’t necessarily see it as a problem though if its relevant to the community and its something you can choose to disengage with… And also if the person posting it isn’t aggressively spamming every relevant community.