I did. Tower defense. I used to think about it and draw pictures of it back in the early 80s. Then tower defense games became a thing (mid 2000s I think) and I was like “woah”.
I think that intense concentration breaks reality.
I was a kid when all the Maxis “sim” games were out, like SimCity 2000 and SimFarm. What I really wanted at the time was a sim factory. I wanted to set up production lines, figure out material needs, build out logistics. But I figured I would be the only person who had fun with that sort of game.
Then one day around 2014 I’m a grown man poking through the Steam store and I see this simple looking little game about setting up factories and production lines, and I thought it might be entertaining for a bit. But I was wrong. I have never been nerd-sniped as effectively as I was when I first tried Factorio.
I dreamt of Titanfall the night before it was announced.
More precisely, I dreamt of Halo, but you piloted humanoid mech suits.
Did I just dream of slightly altered Halo 4? NO. DON’T RUIN THIS FOR ME.
Sort of - I made a janky multiplayer game where a few players were shapeshifters and could turn into objects they found in the level, and the remaining players had to try and hunt down all the shapeshifters with firearms. The shapeshifters could only melee so the goal was to blend in as something and wait for the hunter players to walk by before you bop them. It was popular with my friends during testing but I didn’t realize it was potentially an actually good idea and thought they were just being nice.
I don’t think it was a totally original idea within the game space (I think CS 1.6 had something similar?), but at the time , it was one I personally had never seen before.
It was a few years later when Garry’s Mod had a ‘prop hunt’ mode that exploded and then I realized I kind of missed a big opportunity. That being said the game I had (poorly) constructed had similar base ideas but was very ultimately very different so even if it managed to hit it big, it wouldn’t have been the same thing really.
Elite dangerous. I was very interested in procedural generation.
You and me both. But I have lost my taste for software development.
Have you tried meditation?
Yes, I’ve meditated a lot. I think I reached first jhana once
I’m into meditation too. I like it a lot.
Not saying you knew about it, but the predecessor, Elite 2 (1993), also had procedural galaxies. The Elite series goes back to the 80s.
Yep I know, but the generation complexity wasn’t quite the same
Dwarf Fortress comes very close to the game I have dreamt about since I was like 9 or 10. The only thing wrong is that it is fantasy and not sci-fi with space travel/battles. Modded RimWorld gets closer, but it lacks the depth (literally and metaphorically) that DF has.
And even then, both are played in a top-down view point. I want a game like these that is first or 3rd person. All the depth of the simulation, but with more impressive visuals (not necessarily realistic just not 2D).
I haven’t played it myself and it’s 2D, but have you looked at Startron? It looks like DF but in a procedural galaxy
Free Space DF and your colony is cat or dog people? Oh hell yeah. Thanks for informing me of this. 😃
Yes, The Finals. It has almost everything I dreamed of in a PVP shooter.
Sort of, it wasn’t long before, but maybe a year or so. I like how the 3d action “gacha” games tend to play, but the monetization scheme is absolutely disgusting so I was thinking about making a game that works almost exactly like how Duet Night Abyss ended up working, grinding for “materials” to “summon” characters instead of gambling actual money for them, but also having the option to outright pay for them with no gamble if you didn’t feel like grinding.
It’s a shame that game doesn’t seem to be doing too well though :/
I looked around me and saw blocks, floating in the sky. A turtle was at my feet, staring blankly as it approached without hesitation. Mushrooms were walking around like people; I had to jump over them or I knew I would come to harm. I found I could flatten them if I landed on top in the right spot. I knew there was a princess I was trying to save, but she was in another castle.
Pay up, Nintendo!
Not a video game, but I wrote a song almost exactly like Boulevard of Broken Dreams like 2 years before the song was released.
not games but ideas. this is why ideas are pretty much worthless. with 8 billion folks and a few years someone else is going to think of it and within a few decades someone will implement.
Value is decided arbitrarily in our current economic system - beauty in the eye of the beholder. Ideas, even really basic ones, are worth a lot when pitched to people who have the money and will to implement them - think of shark tank/dragons den.
Last time I went for a blood donation an old nurse there handling recovery was telling everyone that there’s millions of pounds to be made in creating packaging for use in hospitals - I think she was saying they need more easy tear stuff? Or maybe resealable, because that would be better for the environment. Already I’m losing my handle on that ticket out of poverty…
Anyway the point of that story is that it sounds like a simple idea, because anyone might realise they need better packaging for stuff; but it’s the realisation of those ideas that escapes us.
I’ve been having nightmares long before Trump became president.






