• Ryoae@piefed.social
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    6 days ago

    They also need to stop placating to people’s sexual desires. It’s been breeding people into believing sex is the penultimate goal of relationships and romance in general.

    • luciferofastora@feddit.org
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      5 days ago

      It would also accommodate some Aces I know that just find the concept unappealing at best and repulsive at worst. Having to click through scenes you don’t wanna see to get to the good stuff is just annoying, and the impression that your relationship is only “complete” once you do the deed obviously also isn’t great.

      Conversely, decoupling sex from romance could help destigmatise it, particularly in monoamorous games. You don’t need to be fully committed to someone to do the special thing with them (though obviously cheating when you are committed is a bad thing). People who do it more casually aren’t being irreverent about something sacred. There needs to be consent, there needs to be trust, maybe make the player “earn it” in some way, but normalise the notion that it’s a thing people can do.

      Either way: make it an option, not an obligation.

  • peacefulpixel@lemmy.world
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    5 days ago

    as an ace person we need less romance in games period. or at least the fucking ability to opt out, it’s always gooner shit anyway

  • MrFinnbean@lemmy.world
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    5 days ago

    I think i might have touched this subject before, but im really torn how many games handle sexuality of the characters.

    I kind of hate how in many games every dateable character are main character-sexual. I feel like it robs the characters some depth when they dont care of the character is he/she/other. It makes the characters feel bland amd plastic.

    But on the other hand games are a medium where player should be able to craft their own story and feel accepted, so devs should limit and hinder the player as little as they can. Especially when the real world can be so hostile towards the sexual minorities.

  • BigBananaDealer@lemmy.world
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    6 days ago

    my favorite is fallout 4 after just watching your wife/husband get murdered you can almost immedeately start a harem of lovers 😂

  • Jax@sh.itjust.works
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    7 days ago

    I think that romance in video games is… well it’s just like romance in any other medium. It exists to paint a picture in your head of what love looks like, because that’s something they can sell to you.

    If you want a game with natural feeling, organic romance then that’s going to be the game. Full stop, simply having a cast of 10 characters already makes this very complicated.

  • iegod@lemmy.zip
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    7 days ago

    They make good points until this bullshit:

    But if video games are ever going to be taken seriously as an artistic medium, they have to grow up, and that means learning how to love authentically.

    No. That take is horseshit. They don’t have to do anything to be taken seriously as art. They already are. If you can’t see it because it doesn’t tick some of your boxes that’s a you issue.

  • Ediacarium@feddit.org
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    8 days ago

    This is a really weird way to argue a weird point. I think, the main issue is, most games are closer to boardgames than movies. And the author places them too close to movies.

    And you can build boardgames for romance, sure. But, unless the romance is part of the core game loop, it’s something that breaks the flow of the game. So it gets abstracted away, or the romance is expressed in terms of the core game mechanics. Which, in video games are often reaching the next scene, dialog trees or gaining stat points.

    And, even if you think they’re closer to movies, then most video games are closest to action movies. And here the word romance isn’t used. It’s just renamed love interest and is often just the price for saving the world, but the core ‘mechanics’ are the same.

    And most romances will start as fun flings full of hope, not with the nitty-gritty logistics. The logistics will come later, sure. But most Video-Games are set romantically in a few weeks of summer camp, so there is no need to figure out logistics just yet.

    Open-World games, that have a character that travels around and meets people as part of their daily lives, sure.

    But this argument would apply to games like the Elder Scrolls series. Not Cyberpunk 2077 in which the main character is dying and has only weeks left to live.

    But, I do concede that most romances do fall flat once you’ve reached the top. You had your sex-scene and you may have your kisses, your hugs, the new greetings in dialogue, and the characters return to being cardboard in the background. I know it’s hard to implement, but still, it would be nice, if they could then play a larger role in, for example, the main story.

    • justOnePersistentKbinPlease@fedia.io
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      8 days ago

      Very well put.

      To touch on the point of “where do video games fit in media”; I am reminded of an old video that sticks with me, roughly shortly after the release of Elder Scrolls Oblivion, with Sir Patrick Stewart on the topic of covering games and whether they are art.

      He put forward the framing of “who is telling the story” to classify where video games fall closest as art. You have four possible personas in storytelling/art: • the author • the director • the actors • the audience He then broke down who is telling the story: • in paintings and carvings, it is the artist telling all of the story directly through the media. • in books, it is a combination of the author and the reader, it is the author’s words that create the story through the filter and imagination of the readers mind.
      • on stage, it is the actors that tell the story to the audience. • in film, it is the director telling the story through the performances of the actors who all filter the words of the writer.

      He stated how he marveled at video games because they represent a new media where the storyteller is the audience directly. Yes the writer lays out the possible elements, the actors, if present, influence how the characters are percieved, and the director pulls all of that together.

      But it is the audience that creates the story in every run through every action they take in the game, and as such they are closest to books.

      Insofar as romance and based on the above, I think that once the planned beats are played out it is up to the audience as the storyteller to create the rest of the romance.

  • [deleted]@piefed.world
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    8 days ago

    BG3 romances seem shallow and kind of transactional because it is a mix of characters who don’t know each other having a whirlwind romance in a relatively short period of time. They are easily comparable to the majority of romances in movies and books with similar circumstances.

    The other thing that is always going to make romances in games difficult to do in more detail is a lack of real world senses that play a huge part in attraction. Smells, tone of voice, flirting based on what is cutrently happening are either impossible or extremely time consuming to implement in a computer game. Like you could luck into picking the right cologne for a character or something, but that is along the same lines as picking the right voice lines.

    Not saying it is literally impossible to do, but it really is a monumental task to implement relationships that don’t seem forced or obviously mechanical in a video game. If they did implement one perfectly, the randomness of real life would make it nearly impossible to have a romance as there are so many things that can easily derail a relationship forming including just not being in the mood to reciprocate affection because of some completely unrelated event!

    • luciferofastora@feddit.org
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      5 days ago

      B²G3 romances seem shallow and kind of transactional because it is a mix of characters who don’t know each other having a whirlwind romance in a relatively short period of time.

      Add the sense of “we don’t know how much longer we have” and the general dramatisation of High Fantasy and you have one hell of an intense honeymoon phase.

      After that, the game doesn’t really cover how your relationship plays out, aside from that short party epilogue. Sure, your shared experience may make for a strong start, but the arguments, the differences, the difficulties adjusting to one another while also grappling with the trauma of what you went through and the challenge of finding your place in this new world… there’s a lot left open that just doesn’t fit in this game’s frame.

    • Paradachshund@lemmy.today
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      7 days ago

      I think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.

      I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)

      • Encrypt-Keeper@lemmy.world
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        7 days ago

        The game already works this way I believe. There was a point during EA that each character was way too keen on the PC though. Gale in particular was a problem they had to go back and fix.

        • Paradachshund@lemmy.today
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          6 days ago

          Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.

      • Katana314@lemmy.world
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        7 days ago

        Part of me thinks the devs should just be more settled about having more relationships that don’t involve the player. You get 5 supporting characters, and character A, in their “relationship event” with you, admits that they have feelings for character C and want your advice because they don’t know how to express it.

    • Triumph@fedia.io
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      8 days ago

      BG3 dialogue and story is also crafted to be “over the top”, where everything is always stressful and everyone has some crazy insane magical high stakes backstory. Of course the romance, such as it is, isn’t going to feel realistic.

  • Ilixtze@lemmy.ml
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    7 days ago

    We need videogame romances where you are both so enamored with each other; every answer is stupid and cringe but to them it’s the most romantic thing ever. Also the sex is silly and awkward and kinda gross, but they both have fun, a good laugh and enjoy it.

      • RightHandOfIkaros@lemmy.world
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        7 days ago

        There comes a point where it is too real, and when the loading screen comes up and you see yourself in the reflection of the screen, that’s going to create a really negative experience for a lot of people, not just gamers.

        Which is why everyone should just play on anti-glare screens! They aren’t reflective enough for that to happen!

  • Coelacanth@feddit.nu
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    8 days ago

    This brings me to an interesting question, only briefly touched upon in the article (and with too few examples): which is the best video game romance so far?

    • Aielman15@lemmy.world
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      7 days ago

      I liked Haven’s romance, because it’s the only game that actually bothers to show the actual relationship.

      Too many games show romance as a slow burn which eventually culminates in a kiss at the very end of the game (and then roll credits), or a checklist that eventually ends with the two characters mimicking sexual intercourse within the boundaries of video game physics, and then… Nothing, because the sex scene is the “reward” for going through the checklist, not the beginning of an actual relationship.

      Haven begins when the two characters are already in love. They flee to some deserted planet and live their happy life. They joke, they play, they have sex, they argue and talk and annoy each other. It’s one of the most convincing relationships I’ve seen in a video game.

      I’m Ace, and the game made me realize that I don’t hate sex. I just hate the way sex is usually portrayed in media.

      • Paradachshund@lemmy.today
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        7 days ago

        If you don’t mind sharing, what are the differences in how sex is portrayed in this game vs how you don’t like it?

        • Aielman15@lemmy.world
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          7 days ago

          I’ll preface this by saying that this is my personal opinion and it’s in no way representative of how Ace gamers (or even gamers in general) should evaluate their games.

          TL;DR: the game actually develops the characters and their relationship, which in turn makes me care about them, which in turn makes me tolerate their sex scenes. Meanwhile, many other games that treat sex as a prize take the easy route: they give you a checklist, and if you complete it, you are “rewarded” with a poorly animated sex scene with a character who doesn’t care about you in the slightest and is only there to arouse the player.

          LONG COMMENT: For me specifically, it’s a matter of context, mood and consent. While I’m still not exactly comfortable with sex scenes, even in a game like Haven, I didn’t hate them because they felt natural and coherent. They were not a “reward” for me, but a choice made by the characters.

          I’ll use Mass Effect 2 as an example of a game whose romance options I didn’t like. I never felt like the crewmembers were actual people, because they never did anything on their own. They stayed in their room doing… nothing, like they were part of the ship’s furniture. There was a stoic soldier, and an assassin with a conscience, and a hardcore vigilante, and even a badass warrior-nun! It didn’t ultimately matter, they never did anything. But as soon as I stepped into their room, they’d start unloading their sad backstory on me, like I was their therapist or something. They never showed any interest in me whatsoever; they barely knew anything about my character beyond my name, but I was expected to care about them, for some reason?

          After a few such interactions, they’d ask me to do a job for them (tied to their sad backstory), and after that, they’d suddenly go “hey, we got a lot of chemistry, want to bang?” like it was some kind of reward. Congratulations, Player! You visited this character enough times, picked the correct dialogue options to keep them talking about themselves, and even completed a risky mission on their behalf: you totally deserve the steamy hot sex scene!
          And if you do, they do… nothing, ever again. They become part of the furniture of the ship - but this time it’s permanent, because there are no more interactions with them.

          The game doesn’t care to take your relationship in any meaningful direction, or better yet, it isn’t building any kind of relationship between them and your character in the first place. It was all in service of the hot steamy sex scene.
          Sex is the prize, and it painfully shows in the way the dialogue is written. It feels… icky. Dishonest. I was turning everyone down at every opportunity, as if I was Matrix-dodging their heart-shaped bullets, because the game made it very clear that everyone was down bad for my character. But it also felt like the game was constantly second-guessing me, asking me if I truthfully cared about those characters, or if I was doing what I was doing because I wanted to reach the “prize”.
          It reached a point where I stopped interacting with a character altogether because she made me deeply uncomfortable (it was the second-in-command/crew therapist: in our very first interaction, she told me she wanted to bang me; in our second interaction, she informed me that the insectoid guy I had just recruited was hot stuff and needed to get laid).
          The game also has a Codex, and the very first entry is “This is an all-female alien race. [Infodump on their sexual life]” which would almost be hilarious if it wasn’t for the sexist connotation. Like, I could go on for days about the many ways ME2 made me feel uncomfortable during my playthrough, but I’ll stop here.

          In Haven, sex is never treated as a prize: the player is not tasked with doing stuff to unlock the sex scenes, and the sex scenes are not used to titillate the player. There are dozens of unique interactions between Yu and Kai - some of them playing games or being goofy, some of them doing mundane stuff like cooking or taking a shower, and some of them having sex - because sex can be a (meaningful) part of a romance, but it’s not the only component of a relationship.
          The way they talk and interact shows that they like and care about each other. I was willing to “accept” the sex scenes because it was what they wanted, not what I wanted; It was a natural development of their relationship and not a “prize” that I achieved by pressing buttons on a dialogue wheel. Many other games lack substance and depth, and have shallow relationships built on a fake score system which tasks the player with increasing the meter by doing arbitrary stuff, which then culminates in a sex scene that only exists to arouse horny teenagers and leads to no meaningful development in the relationship; Haven, on the other hand, builds the relationship first and foremost, and keeps developing it for the entirety of the game. Sex is one of many possible interactions between the characters, and it’s never something that you need to achieve, but something that happens naturally and organically because the two characters really love each other; I think it’s meaningful that the game doesn’t end with a sex scene, because sex is not the end game, but a small part of a much more complex relationship.

          • Paradachshund@lemmy.today
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            7 days ago

            Thanks for writing all that! I’m interested as someone who isn’t asexual, so I find your perspective really interesting since it’s not something I can personally experience.

            I haven’t played mass effect, but that write up mirrors how I’ve felt about a lot of games with tacked on romance. Also, as someone who does enjoy sex, I don’t think I’ve ever seen a good sex scene in a game. Baldur’s Gate 3, for all the hype about the sex in it, was still pretty weak imo. You’re not missing much in other words!

            I mentioned it in another comment on this thread about BG3, but it sounds like mass effect also went with the “player-sexual” approach, meaning every character is into you no matter who you are. I find that approach really off-putting personally. I would much rather have characters love or hate you based on the character you made. This means you could even try and get shot down, which would be a nice realistic image of dating where that is always very possible (even more bonus points if a game let you fuck up the relationship after it started).

            I like how you emphasize the focus on a relationship in Haven. I think most romances in games are dating simulators, not relationship simulators, and I hadn’t been able to put that into words until you said all this.

            I’m someone who has always preferred the stability and comfort of an established relationship over the high stakes feeling of dating, but that’s not true for everyone. Some people who only like the beginning, and once things settle they lose interest. I’ve been happily married for a long time, and I don’t miss dating at all. It seems like there need to be more relationship simulations so that people like you and I can enjoy romance in games more!

    • justdaveisfine@piefed.social
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      8 days ago

      I’d probably argue games that ‘can’ do this well is JRPGs because they tend to be a slow burn and have a lot of small side conversations that are not directly plot related, which allows the characters and relationships to get fleshed out.

      The ones that immediately come to mind are FF 8/9/10 but I’m certain there are others.

      In games where the romance is like a mechanic and not a part of the story? Hmm that’s a tougher question because I think mechanics/gameification tend to ruin the human part of relationship building.

      • MrFinnbean@lemmy.world
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        5 days ago

        Ah. The romance of giving the right colour knicknack 20 times to somebody and get the relationship meter to green.

  • Pratai@piefed.ca
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    7 days ago

    I just ignore all romance in games because even at its best; it’s cringy and makes me feel weird and uncomfortable.

    • tiredofsametab@fedia.io
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      5 days ago

      Yeah, I really just wish it wasn’t in games since it’s almost always done poorly yet also the only way to get some backstory which feels forced and dumb.

      • Pratai@piefed.ca
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        5 days ago

        And SO much resources spent on it that could be used for legitimate content- more story, better content, stability passes.

      • Pratai@piefed.ca
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        7 days ago

        No. Because you see, and may not quite understand, real life is totally different than what is depicted in games. This is primarily because video games aren’t real, and therefore cannot reciprocate affection.

        On the other hand, romance in the real world is life affirming. It is among the most beautiful things human beings are capable of. It is a gift and one I have been able to share with my partner for over 18 years.

    • massive_bereavement@fedia.io
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      8 days ago

      “Thank you for coming. It was nice of your friend to help us meet.”

      " I was there. I was there 3000 years ago … when Isildur took the Ring. I was there the day the strength of men failed. I led Isildur into the heart of Mount Doom, where the Ring was forged, the one place It could be destroyed! It should have ended that day, but evil was allowed to endure. Isildur kept the ring. The line of kings is broken. There’s no strength left in the world of Men. They’re scattered, divided, leaderless."

      “…o-kay. Would you like to share some entrées or … Let’s order some drinks first.”

      • Triumph@fedia.io
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        7 days ago

        Yes, also meatspace romance is built not just on the pivotal but a whole lot on the mundane.

  • teft@piefed.social
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    7 days ago

    Romances are stupid shallow fluff that serve no purpose except to draw in lonely people. They’re idiotic and predatory.

  • Katana314@lemmy.world
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    7 days ago

    One of my favorite video game romances takes place in the Legend of Heroes: Trails series. When first described on paper in a quick summary, it’s something some people might roll their eyes at, but it’s built very well.

    Something that had to be nailed down early about it was, it really couldn’t be optional, based on “relationship score”, or even happen on its own time. One of the best scenes in this duology centers around a huge character reveal, which puts forward the confession of love all at the same time; while that relationship had been a slow tease through individual scenes, it suddenly became a huge, very important part of this large conflict.

    I definitely think for better relationships in games, we need a lot more focus on characters, and we need to stop viewing the relationships as rewards; sadly I don’t have many further ideas than railroaded stories, but I think there’s probably more options out there.

  • prismatic@ttrpg.network
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    8 days ago

    You listen to Shadowheart’s story in Baldur’s Gate 3 and, since you pass no judgment, fall in love.

    Not that different than a lot of the relationships I had when I was young to be honest.