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Cake day: May 19th, 2024

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  • That’s a bit different, because he’s selling finished products. He can just check all the boxes from star wars over dnd to collectible card games and order the value pack from a middle man and then it’s all about the location of the shop and the competition in the area.

    You don’t have to understand why a specific product works if what you’re doing is essentially providing a mixed physical storefront for a bunch of corporations.

    But this lady is now going to have to make important strategic decisions, about which games to give funding, which ones to cancel, what kind of hardware to even envision.

    Compare it to valve, who sat down and build their own controller and handheld, because they looked at 20 years of market and product development and thought they could do better and delivered. You have to know a lot about why you want hardware for what purpose and what makes it better or worse for that purpose to do that.

    XBOX, theoretically, same as any other big name in media, could be the place where a new media franchise is born that dominates the next 50 years of pop culture. THAT is the kind of position this is.

    That they won’t because they can’t “build the next skyrim / WoW” is kind of the problem.





  • AA and indy games. A GTX 1060 usually won’t do for UE5 unless you accept severely degraded graphics.

    1. well yes, I do.
    2. I don’t usually play games like that, I think, you are free to name a few you think this is an issue for.
    3. indie art isn’t that “high cost of investment/valuable” anyway. Meaning, they don’t have 500 people creating high vertex count 4k textures everywhere. YAGNI, I don’t believe this is an issue in practice.
    4. UE is a commercial engine. With support and dev staff. And subscription pricing and everything. They can optimize?!
    5. Yes indies need to use the optimizations or build them themselves. Skill issue.

    I’m not calling you wrong, I doubt I could play “expedition 33” in “nice graphics”, but I have 0 interest in JRPGs, so it’s literally not a problem for me.