Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • Jax@sh.itjust.works
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    4 days ago

    Odd, Firewatch was entirely forgettable for me — I don’t think I agree that it should have sparked a subgenre.

    Should it be influential? Yes, I think the only thing they did a very good job with was the dialogue. Am I surprised there aren’t ‘Firewatch-likes’? No.

    • NannerBanner@literature.cafe
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      3 days ago

      See, that’s what’s weird to me. I thought the dialogue was terrible, but the voice actors were doing their best (and were good). Sort of the same thing as the dialogue in star wars 2&3 making hayden seem like a terrible actor, when he was quite good if given a better script.

      • Jax@sh.itjust.works
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        2 days ago

        I think if you examine the quality of the dialogue itself — yes it was rather boring. However, the reactive aspect was neat — a character remembering the thing you last said and using it to justify their position is good. Even if that position ends up being boring due to poor writing, it seems more dynamic and real — cuz people typically remember what you say.