Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more

  • Jax@sh.itjust.works
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    2 days ago

    I think if you examine the quality of the dialogue itself — yes it was rather boring. However, the reactive aspect was neat — a character remembering the thing you last said and using it to justify their position is good. Even if that position ends up being boring due to poor writing, it seems more dynamic and real — cuz people typically remember what you say.