EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
Always fun to develop a record-selling game. You lose your job as a thanks! 🤮
This is, unfortunately, just typical of the gaming industry in general.
Effectively for all these game studios, everyone is on contract for the duration of the project. Once that finishes, they fire everyone and let them compete for the next contract. Because the game industry is highly competitive and having “EA” on your resume is impressive, they can get away with this behavior as they can always find more bodies to work. It allows EA to continually pay shit and have a bad working environment because people yern to do something creative.
You make good points about them being contractors and the CV aspects. I’d not thought of that.
But it’s not just in gaming. It’s all of the tech space, or at least those run by American companies, and applies to full time staff. The last decade or so of my tech career is a mirror image of it.
Though it’s hard to tell if it’s layoff FOMO, AI changes, or AI being used as an excuse. Something’s changed in recent years.
I’ve heard the same. If you’re in the games industry and you finish shipping usually you’re laid off and then you move on to the next project. When a new battlefield comes along they’ll just start hiring everyone again whether they worked on the last one or not. It’s not really a long-term strategy but they don’t care. It’s about short-term gains.
You know, a few months before I was laid off at my previous job, they did announce record-breaking year-over-year profits right after I built them a new site, and then they laid me off a few months after that.
Then again, I’ve been at my current company for a few years now, and they have been announcing record-breaking year-over-year profits over the past 3 years and it’s been fine, so I guess it depends lol
It probably does, and I doubt the difference is anything to do with you. (Beyond not sticking your head above the KPI parapet, etc).
The last place I was laid off from was notorious for a LIFO/stack policy whenever heads needed to roll. The one before that looked purely at the highest earners. And the one before that did whatever the nice vulture capitalists told them to do… or else.
None of them looked at how much you made (or retained) for the company, customer and colleague satisfaction, impact on teams or projects. Just “thought leaders” looking at spreadsheets while telling everyone that they know what they’re doing. And for the IC it’s indistinguishable from Russian roulette.
Classic modern tech company formula. If any records or targets are broken, mass layoffs must happen.
I think MBA schools have forgotten the golden rule of economics: you get what you incentivise for. Guaranteed unemployment isn’t it.
This is, unfortunately, just typical of the gaming industry in general.
Effectively for all these game studios, everyone is on contract for the duration of the project. Once that finishes, they fire everyone and let them compete for the next contract. Because the game industry is highly competitive and having “EA” on your resume is impressive, they can get away with this behavior as they can always find more bodies to work. It allows EA to continually pay shit and have a bad working environment because people yern to do something creative.
You make good points about them being contractors and the CV aspects. I’d not thought of that.
But it’s not just in gaming. It’s all of the tech space, or at least those run by American companies, and applies to full time staff. The last decade or so of my tech career is a mirror image of it.
Though it’s hard to tell if it’s layoff FOMO, AI changes, or AI being used as an excuse. Something’s changed in recent years.
Ever since that fucking idea of the lootbox.
Interest rates are higher so companies have a higher pressure to turn big profits instead of other metrics of success.
I don’t think contractors count towards “layoffs”.
I’ve heard the same. If you’re in the games industry and you finish shipping usually you’re laid off and then you move on to the next project. When a new battlefield comes along they’ll just start hiring everyone again whether they worked on the last one or not. It’s not really a long-term strategy but they don’t care. It’s about short-term gains.
You know, a few months before I was laid off at my previous job, they did announce record-breaking year-over-year profits right after I built them a new site, and then they laid me off a few months after that.
Then again, I’ve been at my current company for a few years now, and they have been announcing record-breaking year-over-year profits over the past 3 years and it’s been fine, so I guess it depends lol
It probably does, and I doubt the difference is anything to do with you. (Beyond not sticking your head above the KPI parapet, etc).
The last place I was laid off from was notorious for a LIFO/stack policy whenever heads needed to roll. The one before that looked purely at the highest earners. And the one before that did whatever the nice vulture capitalists told them to do… or else.
None of them looked at how much you made (or retained) for the company, customer and colleague satisfaction, impact on teams or projects. Just “thought leaders” looking at spreadsheets while telling everyone that they know what they’re doing. And for the IC it’s indistinguishable from Russian roulette.
Yeah, my manager replaced the team with his friends that he hired. It was just a case of nepotism, nothing I did wrong.
At least I have a 30% higher paying job now than I did back then, and this one actually has bonuses that they pay out too.
edit: Just got my bonus, hell yeah.