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Joined 9 months ago
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Cake day: June 30th, 2025

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  • There was an interesting post that I was linked to on Reddit, supposedly from Assassins Creed dev.

    I’ll quote it here:

    "I been watching the fallout of the DLSS 5 video, and wanted to check in with with some game devs to check if I have been taking crazy pills, or if I have understood game dev incorrectly.

    Games are not visuals, they are game mechanics and game loops skinned in visual interface. When we make games, we make all the things that work with our mechanism and loops, visually distinct and more importantly repeatable.

    In assassins creed, all ledges that I can climb, look visually distinct from all other ledges. In most games, outlines and color is much more important, than what they look up close. They are used to identify what we are looking at, more than how realistic they look. These things are icons in the world, more than they are objects.

    Light and Shadow are not just for visual pleasure, they are used to draw the eye towards objectives and where you should go.

    In short, there is information in the visual representation of the game mechanics that are telling players what they should do and where they should go.

    When I see video games processed through DLSS 5, I see stripped away game information, making games less playable, and more confusing. I could understand having this in a photo mode, but why on earth should we have this in any of our games, if we don’t know what it will change it to? Or if it even will remain consistent next time you look at it?

    Will it remove the yellow paint on my assassins creed ledges, or perhaps only up-rez the rest of the assets, and make the yellow ledges stand out like a sore eye? Will it remove scars that are story relevant from an RPG Character? Will it smooth out a wall that is supposed to look like it can be destroyed? There are so many visual important things in games, that I know this thing won’t adhere to.

    Did no one involved in making this video understand Game Design or Art Design?"


  • dellhiver@sh.itjust.workstoLemmy Shitpost@lemmy.worldFixed it.
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    13 days ago

    Was watching the Digital Foundry review of this tech. They seemed impressed, the people in the comments were scathing

    Everyday I think things can’t get worse. That maybe this will be the breaking point. But no.

    The main Resident Evil example is just awful. It’s like an Instagram filter.

    It’s worse than that guy who has been going around photoshopping “Ugly” female game characters to make them look hotter.

    I hate this reality.




  • Just looking at his filmography, Dude has a serious list of films he’s produced:

    Xanadu (1980) (co-producer)

    48 Hrs. (1982)

    Streets of Fire (1984)

    Brewster’s Millions (1985)

    Weird Science (1985)

    Commando (1985)

    Jumpin’ Jack Flash (1986)

    Lethal Weapon (1987)

    Predator (1987)

    Action Jackson (1988)

    Die Hard (1988)

    Road House (1989)

    Lethal Weapon 2 (1989)

    Die Hard 2 (1990)

    The Adventures of Ford Fairlane (1990)

    Predator 2 (1990)

    Hudson Hawk (1991)

    Ricochet (1991)

    The Last Boy Scout (1991)

    Lethal Weapon 3 (1992)

    Demolition Man (1993)

    Richie Rich (1994)

    Assassins (1995)

    Fair Game (1995)

    The First 100 Years: A Celebration of American Movies (1995) (TV documentary film)

    Executive Decision (1996)

    Fathers’ Day (1997)

    Conspiracy Theory (1997)

    Double Tap (1997)

    Lethal Weapon 4 (1998)

    The Matrix (1999)

    Made Men (1999)

    House on Haunted Hill (1999)

    Romeo Must Die (2000)

    Exit Wounds (2001)

    Swordfish (2001)

    Thirteen Ghosts (2001)

    Ghost Ship (2002)

    Cradle 2 the Grave (2003)

    The Matrix Reloaded (2003)

    The Matrix Revolutions (2003) Gothika (2003)

    House of Wax (2005)

    Kiss Kiss Bang Bang (2005)

    V for Vendetta (2006)

    The Reaping (2007)

    The Invasion (2007)

    The Brave One (2007)

    Fred Claus (2007)

    Speed Racer (2008)

    RocknRolla (2008)

    Orphan (2009)

    Whiteout (2009)

    Ninja Assassin (2009)

    Sherlock Holmes (2009)

    The Book of Eli (2010)

    The Losers (2010)

    Unknown (2011)

    Sherlock Holmes: A Game of Shadows (2011)

    Dragon Eyes (2012)

    Stash House (2012)

    The Apparition (2012)

    The Factory (2012)

    Getaway (2013)

    Non-Stop (2014)

    The Nice Guys (2016)

    Collide (2016)

    Superfly (2018)

    Road House (2024)

    Road House 2 (TBA)




  • Well what about a PC monitor? You can get u to like 43" and beyond. Obviously they are great for gaming as well.

    The other very impractical mention - after TVs starting adding ads, cameras and microphones, I switched to a 2nd hand projector. Most have no smart features.

    All you need is a white or off- white wall to protect on to. And the ability to block some light coming into the room.

    Downsides:

    • They can be bulky and noisy. Particularly the 4k ones
    • might need separate speakers
    • Not as low latency as a tv but models do come with VRR
    • bulbs do get darker from prolonged use (and aren’t always cheap to replace)
    • you might need separate speakers
    • and there are the trailing cables
    • And you’ll never get the inky blacks of oleds. But for picture size and immersion for the cost, they are basically unbeatable.

    Some can project from a coffee table.

    For tv series and YouTube like content, I use a laptop. Then for big movies, I use the projector and 5.1 sound system (mostly 2nd hand as well.)