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Joined 3 years ago
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Cake day: June 13th, 2023

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  • IMHO modern tools and frameworks have reduced the work that needs to be done in the coding space more than they did in other areas.

    Expectations grew immensely (as they should!) and modern hardware and graphics increased some of the needs… I mean, texturing was not a big deal, when you could barely show 10 pixels.

    But, while big studios are overwhelmed by huge projects, the indie games are better than ever and there’s plenty of them (I think so… They were great the last time I checked… But I am old, so it was a decade ago). You can still get away with a bunch of lines and a few sprites, as long as you have really good ideas supporting them.


  • Easier to produce is also relative…

    <Old man mode>Back in my days, to simply draw a 3d cube on the screen, you had to calculate the position of each corner, calculate normal for each cube face to find which faces should be visible, and fill the area between corners with pixels for each visible face. You did all of this in a memory buffer, so at the end you would swap buffers to show the complete cube on the screen… With current tools, you could make a simple FPS game with a similar amount of effort. The problem is, nobody would care about that FPS game, because it’s also easier to recognise low effort garbage nowadays</Old… Nach, I’m still a grumpy old man>