Ah yes, the famously communist Russian Federation. The RF is nakedly an imperial fascist regime that doesn’t even have communist window dressing, it boggles the mind that self-proclaimed communists and anti-imperialists support them.

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Cake day: October 30th, 2023

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  • It’s similar with me. I have pirated games starting with my Amiga 500 in the early 90s, and still pirate today. But I am also one of the best costumers the game industry has (except in the categories MTX and cash-grab DLC, and I am very careful with early access titles). I own around 2500 games legit (not counting Systems other than PC), and nearly all of those games started as a pirated copy. Without pirating I would never be able to decide which games are worth my money and time.

    If a game isn’t well rated, I won’t pirate it, and if it can’t hold my attention, I delete it. If it’s my cup of tea, I wait until the price point is where I perceive it as fair for the offering. That can be full price on day one too if is good! BG3, Nier Automata, Witchfire, Prey 2016 and a very long list of other games all got what they asked for.

    If I see that a game is flawed, but the devs are actively working on making their game as good as it deserves to be (it helps if they have a good track record), I also tend to pay close to full price. If fixes come slowly or erratically, or they abandoned a game in an unfinished state before, I only buy after it is fixed, heavily discounted, or not at all.





  • It actually requires a pivot, because if you want to account for making a game playable at end-of-life, you normally have to plan that from the start, to make sure the game is structured in a way that allows for easy switching. If all you plan is actually to turn off the servers, well, that’s the current situation.

    Making sure the game ends gracefully means either releasing dedicated server binaries, implementing P2P (or Splitscreen) multiplayer or disabling multiplayer, and repurposing/rebalancing previously online content to work in the new setting. That’s not easy to do if you never wasted a thought on those things in development, especially with a skeleton crew of developers which have been working on other stuff for years at this point.

    Don’t get me wrong, I can’t wait to see this legislation come into effect, but even I have to acknowledge that a game that has been worked on for years and goes live in January 2027 is probably not designed for this.





  • I worked with HeLa cells as a molecular biology student. The ethics weren’t a great look, and I’m happy that today there has to be informed consent for stuff like that.

    Without having an immortalized cell line like this genetics would have taken even longer to get going tho, and she’s actually one of the few people whose genes will be preserved for near eternity. Creepy, but it’s closer to actual immortality than any of us will ever be.