• 0 Posts
  • 5 Comments
Joined 3 years ago
cake
Cake day: July 10th, 2023

help-circle

  • _Lory98_@discuss.tchncs.detoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    17 days ago

    I hadn’t considered unlocking difficulties as metaprogression, but yea in that case I think it’s a fair mechanic (to be clear, I tend to drop these games when I get to the inevitable difficulty spike at the final area/boss, so I haven’t really experienced it, as the only one I can clear is Rabbit and Steel which has a traditional easy/normal/hard/harder selection).

    Unlocking content to ease players in I think is weird and counter productive, as often even failing gets you further in the process and you might not have learned what the game was trying to teach you by delaying something. You might then be in a slightly harder game without having progressed as a player.

    What I really don’t like are the permanent leveling/modifiers you find in games like Hades. I feel like they go against the basic idea of a rougelike/lite, since you can/need (depending on the game) to grind.


  • I too was a bit disappointed when I first played it and reached ending A, thinking that was all there was. I continued months later to try the different mechanics and realised that they are not endings, but more or less just chapters/acts.

    It’s honestly a really weird decision to present the game like this, especially since route A is the least interesting one (IMO).


  • _Lory98_@discuss.tchncs.detoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    19 days ago

    FYI (with slight spoilers):

    spoiler

    not sure where you got the 5 times, but it’s very incorrect: you play through the first part of the story twice, once with 2B, the second time with 9S with a couple of additional scenes. The second half of the game is made of entierly new events that happen after the first part.


  • For me it’s any roguelike (or roguelite) I try. I may find the premise of the gameplay interesting, but having to replay the run from the start (while very likely not learning anything new, because I can’t repeat the situation that gave me trouble before) ruins it pretty quickly. Even the ones I kinda like (Rabbit And Steel and One Step From Eden) can’t keep my attention for long and I end up playing them very rarely.

    Metaprogression in roguelites makes it even worse because I know that the runs are gonna be unfair from the start to make the upgrades work.