

There is something very serene about BotW. I was recently looking into some mods to see if I can get back into the game.


There is something very serene about BotW. I was recently looking into some mods to see if I can get back into the game.


I think the argument was that having it be linear allowed for better puzzles since you’d progressively need more items per dungeon. I think they kept the freedom more on the handheld games than the main 3D ones. If memory serves, you could do most of the dark world dungeons in any order, in A Link to the Past as well as a Link Between Worlds. Echoes of Wisdom recently also gave some ability to choose dungeons. I’m curious what the future holds post TotK.


I actually did proofread a few times. By now I think I’ve had to admit to myself that I may have mild dyslexia, and should see about getting diagnosed. I usually have to read through something multiple times, and even then, typos will remain. I do appreciate you pointing it out though! I’ve updated the title.


Very much a worthy successor to the first.





Rare to see it being the favorite for someone who has only recently played it!


I think the original game brought a printed map for you to fill in, plus some information in the manual. All of which obvious those of is who have emulated would not have.


This is one of the things I feel like I missed out on from the earlier games. I think the closest we had to it again was drawing on the maps for the DS.


Still haven’t managed to actually get through it. The first two are still on my list.


It’s amazing how many things happened so quickly, like the goldeneye multiplayer being a thing created over the weekend before launching or something.


The fact you were only about 25% through the game was pretty crazy to me back then too. It’s still one of my too Zeldas.
This can be my “If I am stuck in the desert” option.