I played it for about 10 minutes. I did not like it for the same reason I do not like “soulslike” games: There is way too much delay between initiating the action and the action being taken, in which time the enemy launches a much faster attack, which you’re now vulnerable to because you’re mid-attack.
I’m honestly at a complete loss as to how anyone plays these type of games.
This was an issue with two things: People are too used to the timing in Souls games and hate change.
The second and most probable reason was the fact that the game had some bad input delay at certain resolutions. It can be rectified by changing your graphics settings in-game. This was my particular issue and I fixed it using a YouTube video. I’ll try to find it and link it back here in an edit.
From what I understand you have to find when the enemy is vulnerable after launching an attack so that you can safely launch your own attacks. Dark Souls 1 and 3 are relatively generous with their safe windows and relatively rigid with their attack combos so it’s a lot more accessible to that kind of gameplay than later games like Elden Ring and Bloodborne.
I played it for about 10 minutes. I did not like it for the same reason I do not like “soulslike” games: There is way too much delay between initiating the action and the action being taken, in which time the enemy launches a much faster attack, which you’re now vulnerable to because you’re mid-attack.
I’m honestly at a complete loss as to how anyone plays these type of games.
This was an issue with two things: People are too used to the timing in Souls games and hate change.
The second and most probable reason was the fact that the game had some bad input delay at certain resolutions. It can be rectified by changing your graphics settings in-game. This was my particular issue and I fixed it using a YouTube video. I’ll try to find it and link it back here in an edit.
EDIT: Didn’t find the exact one I used but this addresses the same issue with fixes.
From what I understand you have to find when the enemy is vulnerable after launching an attack so that you can safely launch your own attacks. Dark Souls 1 and 3 are relatively generous with their safe windows and relatively rigid with their attack combos so it’s a lot more accessible to that kind of gameplay than later games like Elden Ring and Bloodborne.