This may be unpopular, but I think this is great news.
Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.
An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.
I don’t want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I’ll go play a Souls game or a fighting game or one of the thousands of games that have tried to be “Skyrim with better combat” that have languished in obscurity because they miss the point.
Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don’t even know any unreal game that has even 10% of modding capability of creation engine. Granted it’s outdated, but it’s still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn’t be feasible with unreal.
As much as people like to shit on fallout 4, it’s modding scene is still one of the most active one.
And starfield’s failure was more because of scale of the world (and poor writing which has been a staple since skyrim).
I’m still skeptical but also somewhat hopeful as long as they build upon the previous es formula.
What you described as enjoyable isn’t “Skyrim” that’s just the Gamebryo engine. The Companions don’t figure into a physics glitch that rockets you up to kiss the twin moons. Nocturne and the Nightingales aren’t relevant to a horse glued at an 85° angle to a mountain face. You’re just describing mucking around in a less interactive GMod. But people did like the mage who pancaked himself with a jump spell, the woman who is absolutely a necrophiliac, and Glarthir’s deranged quest. Actual components of those games that were done well. We all want them to make the game better so we actually want to experience all the bits that are well done and funny.
The Elder Scrolls isn’t popular because of the shitty engine. It’s memed because of the engine, but the games are generally fun enough to keep playing through the more benign bugs. And, like shared trauma, we all laugh about the bad bits in hindsight.
That’s fair, I’m someone who didn’t particularly like Skyrim and am hoping for better writing and better combat because I liked the overall idea of Skyrim but honestly I’m assuming it’ll be more to what you’re hoping for especially if Starfield is anything to go off of. Man was that game disappointing.
This may be unpopular, but I think this is great news.
Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.
An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.
I don’t want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I’ll go play a Souls game or a fighting game or one of the thousands of games that have tried to be “Skyrim with better combat” that have languished in obscurity because they miss the point.
Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don’t even know any unreal game that has even 10% of modding capability of creation engine. Granted it’s outdated, but it’s still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn’t be feasible with unreal. As much as people like to shit on fallout 4, it’s modding scene is still one of the most active one. And starfield’s failure was more because of scale of the world (and poor writing which has been a staple since skyrim). I’m still skeptical but also somewhat hopeful as long as they build upon the previous es formula.
Fully agree. TES with UE would not be the same.
What you described as enjoyable isn’t “Skyrim” that’s just the Gamebryo engine. The Companions don’t figure into a physics glitch that rockets you up to kiss the twin moons. Nocturne and the Nightingales aren’t relevant to a horse glued at an 85° angle to a mountain face. You’re just describing mucking around in a less interactive GMod. But people did like the mage who pancaked himself with a jump spell, the woman who is absolutely a necrophiliac, and Glarthir’s deranged quest. Actual components of those games that were done well. We all want them to make the game better so we actually want to experience all the bits that are well done and funny.
The Elder Scrolls isn’t popular because of the shitty engine. It’s memed because of the engine, but the games are generally fun enough to keep playing through the more benign bugs. And, like shared trauma, we all laugh about the bad bits in hindsight.
That’s fair, I’m someone who didn’t particularly like Skyrim and am hoping for better writing and better combat because I liked the overall idea of Skyrim but honestly I’m assuming it’ll be more to what you’re hoping for especially if Starfield is anything to go off of. Man was that game disappointing.