• rhombus@sh.itjust.works
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    14 hours ago

    That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

      • Renacles@lemmy.world
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        8 hours ago

        The script source code is packaged with the game though. You can see the entire game’s implementation through the GECK and XEdit pretty much.

        • SleeplessCityLights@programming.dev
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          5 hours ago

          To push a release for a game you need to package it. It’s one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can’t even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.